Calling All Minds: How to Think and Create Like an Inventorby Temple Grandin
- Grades: 4 - 7
- Ages: 10 - 13
Tinkering, imagining, fiddling, experimenting, innovating—these essential strategies behind famous inventions are explored by a renowned scientist.
Developing Critical and Creative Thinking Skills, Practical Step-by-Step Advice, Real-World Applications, Encouraging Curiosity and Questioning
Topics and Themes:
Experimentation, Invention, Science, Innovation
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Have readers ever wondered what makes a kite fly or a boat float? Or thought about why snowflakes are symmetrical or why golf balls have dimples? Have readers ever tried to make a kaleidoscope or build a pair of stilts?
In Calling All Minds, Temple Grandin explores the ideas behind all of those questions and more. She delves into the science behind inventions, the steps various people took to create and improve upon ideas as they evolved, and the ways in which young inventors can continue to think about and understand what it means to tinker, to fiddle, and to innovate. Laced throughout, Temple gives the reader glimpses into her own childhood tinkering, building, and inventing.